Sensor systems in sport |
Anton Kos |
Use of biofeedback systems in sport and rehabilitation
|
Anton Kos |
Mobile biofeedback applications |
Anton Kos |
Blockchain technologies implementation on Dataflow computers |
Anton Kos |
Telecommunication algorithms on Maxeler Dataflow supercomputer
|
Anton Kos |
Use and calibration of motion sensors in smartphones |
Anton Kos |
Planning and installation of ICT infrastructure |
Anton Kos |
Cloud computing (applications and infrastructure) |
Anton Kos |
Secure remote network access
|
Anton Kos |
Virtualization of ICT infrastructure |
Anton Kos |
— |
|
Software development |
Jaka Sodnik |
Motion analysis using different sensors |
Jaka Sodnik |
Human-computer interaction |
Jaka Sodnik |
Upgraded reality and location services |
Jaka Sodnik |
Web technologies |
Jaka Sodnik |
Mobile App (iPhone, Android) |
Jaka Sodnik |
Mobile web applications |
Jaka Sodnik |
3D sound (measurement of transfer functions) |
Jaka Sodnik |
3D sound (generation and processing of surround sound on a computer) |
Jaka Sodnik |
Capture and analysis of motion in gymnastics |
Jaka Sodnik |
— |
|
3D motion visualization using the Three.js library |
Grega Jakus |
Use of modern Internet protocols (HTTP / 2, QUIC, ..) |
Grega Jakus |
Mobile applications |
Grega Jakus |
Real-time feedback tracking |
Grega Jakus |
Online services |
Grega Jakus |
Web technologies |
Grega Jakus |
Computer processing of natural languages |
Grega Jakus |
Deep web |
Grega Jakus |
Web 3.0, semantic web and presentation of knowledge |
Grega Jakus |