| Sensor systems in sport |
Anton Kos |
Use of biofeedback systems in sport and rehabilitation
|
Anton Kos |
| Mobile biofeedback applications |
Anton Kos |
| Blockchain technologies implementation on Dataflow computers |
Anton Kos |
Telecommunication algorithms on Maxeler Dataflow supercomputer
|
Anton Kos |
| Use and calibration of motion sensors in smartphones |
Anton Kos |
| Planning and installation of ICT infrastructure |
Anton Kos |
| Cloud computing (applications and infrastructure) |
Anton Kos |
Secure remote network access
|
Anton Kos |
| Virtualization of ICT infrastructure |
Anton Kos |
| — |
|
| Software development |
Jaka Sodnik |
| Motion analysis using different sensors |
Jaka Sodnik |
| Human-computer interaction |
Jaka Sodnik |
| Upgraded reality and location services |
Jaka Sodnik |
| Web technologies |
Jaka Sodnik |
| Mobile App (iPhone, Android) |
Jaka Sodnik |
| Mobile web applications |
Jaka Sodnik |
| 3D sound (measurement of transfer functions) |
Jaka Sodnik |
| 3D sound (generation and processing of surround sound on a computer) |
Jaka Sodnik |
| Capture and analysis of motion in gymnastics |
Jaka Sodnik |
| — |
|
| 3D motion visualization using the Three.js library |
Grega Jakus |
| Use of modern Internet protocols (HTTP / 2, QUIC, ..) |
Grega Jakus |
| Mobile applications |
Grega Jakus |
| Real-time feedback tracking |
Grega Jakus |
| Online services |
Grega Jakus |
| Web technologies |
Grega Jakus |
| Computer processing of natural languages |
Grega Jakus |
| Deep web |
Grega Jakus |
| Web 3.0, semantic web and presentation of knowledge |
Grega Jakus |